en
Böcker
Fouad Sabry

Collision Detection

What is Collision Detection

Collision detection is the computational problem of detecting an intersection of two or more spatial objects, commonly computer graphics objects. It has applications in various computing fields, primarily in computer graphics, computer games, computer simulations, robotics and computational physics. Collision detection is a classic problem of computational geometry. Collision detection algorithms can be divided into operating on 2D or 3D spatial objects.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Collision detection

Chapter 2: Ray tracing (graphics)

Chapter 3: Binary space partitioning

Chapter 4: Centroid

Chapter 5: Branch and bound

Chapter 6: Vanishing point

Chapter 7: Quadtree

Chapter 8: Bounding volume

Chapter 9: Cycle detection

Chapter 10: Arrangement of lines

(II) Answering the public top questions about collision detection.

(III) Real world examples for the usage of collision detection in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Collision Detection.
355 trycksidor
Ursprunglig publicering
2024
Utgivningsår
2024
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