en
Böcker
Fouad Sabry

Shader

What is Shader

In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene, a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Shader

Chapter 2: OpenGL

Chapter 3: Direct3D

Chapter 4: High-Level Shader Language

Chapter 5: OpenGL ES

Chapter 6: Graphics pipeline

Chapter 7: Shading language

Chapter 8: Software rendering

Chapter 9: OpenGL Shading Language

Chapter 10: Computer graphics lighting

(II) Answering the public top questions about shader.

(III) Real world examples for the usage of shader in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Shader.
118 trycksidor
Ursprunglig publicering
2024
Utgivningsår
2024
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